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Blade II Review

Blade II Original Xbox Review
(0 Votes)
The Good
  • Faithful recreation of Blade's signature combat moves
  • Impressive variety of weapons and vampire slaying tools
  • Atmospheric environments that capture the film's aesthetic
  • Solid sound design with punchy combat effects
  • Wesley Snipes' voice acting adds authenticity
The Bad
  • Stiff and unresponsive combat system
  • Repetitive enemy designs and behaviors
  • Camera issues during crucial moments
  • Short campaign with limited replay value
  • Inconsistent difficulty spikes
Who It's For

Blade II primarily appeals to dedicated fans of the movie franchise who want to step into the shoes of the daywalker himself. Players who can overlook dated gameplay mechanics and technical issues might find enjoyment in the game's faithful representation of Blade's world and powers. However, those seeking a polished action experience or newcomers to the franchise will likely find the game's shortcomings too significant to ignore. The game works best as a nostalgic curiosity for collectors and those interested in movie licensed games from the early 2000s.

Overview

Released in 2002 by Activision and developed by Mucky Foot Productions, Blade II arrived on the Xbox riding the wave of popularity from the theatrical release of the film of the same name. As a third person action game, it attempts to translate the visceral vampire hunting action of the movies into an interactive experience. The game serves as a loose adaptation of the film's events while incorporating original elements to expand its scope. Despite having the advantage of Wesley Snipes reprising his role as the titular character and access to the film's aesthetic, the game struggled to overcome the typical hurdles faced by movie licensed games of its era.

Graphics and Presentation

Blade II's visual presentation is a mixed bag that occasionally captures the film's distinctive style but often falls short in execution. Character models are reasonably detailed for the era, with Blade himself receiving special attention to recreate his iconic look. The animation work shows similar inconsistency, with some signature moves looking appropriately fluid while basic actions appear stiff and mechanical. Environmental textures vary wildly in quality, though the game's dark urban settings help mask some of these limitations.

The lighting system deserves particular mention, as it effectively creates the moody atmosphere essential to the Blade universe. Neon signs cast colourful glows across rain slicked streets, while dynamic shadows add tension to interior environments. However, these aesthetic strengths are sometimes undermined by technical limitations, with noticeable pop in and texture loading issues disrupting the immersion.

The user interface adopts a minimalist approach that fits the game's style, though some important information can be difficult to read during heated combat sequences. Cutscenes blend pre rendered footage with in engine sequences, creating a somewhat jarring transition between storytelling moments and gameplay.

Sound and Music

The audio presentation stands as one of Blade II's stronger elements. Wesley Snipes delivers his lines with the same cool intensity that defined his portrayal in the films, lending authenticity to the experience. The supporting cast performs adequately, though the quality of voice direction varies noticeably throughout the campaign. The soundtrack effectively mirrors the techno industrial style of the movies, creating an appropriate backdrop for vampire hunting action.

Combat sound effects pack appropriate punch, with satisfying impacts for both melee strikes and gunfire. The distinctive sounds of vampires disintegrating into ash provide satisfying feedback for successful kills. Environmental audio creates decent atmosphere, though the variety of ambient sounds is limited, leading to some repetition in longer play sessions.

Gameplay Mechanics

Combat forms the core of Blade II's gameplay, attempting to recreate the character's unique fighting style through a combination of sword combat, gunplay, and martial arts. The basic control scheme provides options for light and heavy attacks, shooting, and special moves that consume Blade's serum meter. While the variety of moves available is impressive, the execution often feels clunky due to input delays and inconsistent hit detection.

The progression system allows players to upgrade Blade's abilities and equipment using essence collected from defeated vampires. New combat moves and weapons can be unlocked, though the impact of these upgrades on gameplay feels less significant than it should. The serum management system adds an interesting strategic element, requiring players to balance the use of powerful abilities with the need to maintain Blade's hybrid vampire condition.

Level design follows a linear structure with occasional branching paths for collectibles. Combat encounters typically involve clearing rooms of vampires before progressing, though the game attempts to add variety through simple environmental puzzles and platforming sections. These elements rarely feel fully developed and often serve more as padding than meaningful gameplay additions.

Story and Setting

The narrative loosely follows the events of the film while incorporating original elements to expand the scope of Blade's vampire hunting activities. The story suffers from uneven pacing and occasionally unclear plot progression, though it maintains enough coherence to serve its purpose of moving players between action sequences. Character interactions are brief and primarily functional, missing opportunities to develop the rich mythology of the Blade universe.

The game's interpretation of the film's world is largely successful in capturing the gothic industrial aesthetic that defines the franchise. Various vampire factions and their territories are visually distinct, and environmental storytelling helps establish the underground vampire society that Blade fights against. While the narrative won't surprise anyone familiar with the source material, it provides sufficient context for the action.

Content and Value

The main campaign can be completed in approximately 6 to 8 hours, making it a relatively brief experience even by 2002 standards. Difficulty settings and collectible hunting offer some replay value, though the core gameplay loop remains largely unchanged across multiple playthroughs. The lack of additional modes or meaningful unlockable limits long term engagement.

At current pre owned prices ranging from £10 to £15, Blade II represents a modest investment for collectors or fans of the franchise. However, the limited content and dated gameplay make it difficult to recommend purely on its merits as an action game, especially when compared to other titles available on the original Xbox.

Technical Performance

Loading times are reasonable, with most level transitions completing within 20 to 30 seconds. The save system uses checkpoints that are generally well placed, though some sections between saves can feel unnecessarily long. While major bugs are rare, various technical issues persist throughout the experience, including camera problems that can interfere with combat and occasional clipping issues.

Frame rate performance is generally stable but can dip noticeably during busy combat sequences or when multiple special effects are active. These performance issues, while not game breaking, can impact the precision needed for some of the more challenging combat encounters.

The Verdict

Blade II is a product of its era, demonstrating both the potential and limitations of movie licensed games from the early 2000s. While it occasionally captures the essence of its source material through atmospheric presentation and authentic voice acting, the game's technical shortcomings and dated gameplay mechanics prevent it from achieving its full potential. For dedicated fans of the franchise or collectors of Xbox games, there might be some value in experiencing this piece of licensed game history. However, casual players or those seeking a solid action game experience would be better served looking elsewhere.

Pros

  • Authentic atmosphere and visual style
  • Wesley Snipes' voice acting
  • Varied combat moves and weapons
  • Solid sound design

Cons

  • Unresponsive combat mechanics
  • Short campaign length
  • Technical issues and camera problems
  • Limited replay value

Final Score: 5/10

Blade II fails to fully capitalize on its promising source material, delivering a merely adequate action game that will appeal primarily to devoted fans of the franchise. While it has moments of promise, technical issues and dated gameplay hold it back from being a truly compelling experience.

Review Stats
  • Time Played: 8 hours
  • Review Copy: Purchased at retail
  • Tested on: Original Xbox
  • PEGI Rating: 16
  • Current Pre-Owned Price: £12.99
Technical Specifications
  • Resolution: 480p
  • Frame Rate: 30 fps target
  • Storage Required: 2.8 GB
  • Online Features: No
  • Number of Players: 1

By OGXbox Archive

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