Game Reviews

Welcome to our original Xbox game review page, your ultimate hub for exploring the classics that defined a generation! Dive into comprehensive reviews, game overviews. Relive the golden era of gaming as we celebrate iconic adventures, hidden gems, and fan favorite masterpieces from the original Xbox game library.

Bad Boys II Review

Bad Boys II Original Xbox Review
(0 Votes)
The Good
  • Decent variety of mission types
  • Some recognizable locations from the film
  • Includes clips from the movie
  • Reasonable amount of content
  • Original music inspired by the film's soundtrack
The Bad
  • Poor graphics even by Xbox standards
  • Clunky controls and movement
  • Weak voice acting imitations
  • Repetitive mission structure
  • Dated gameplay mechanics
Who It's For

Bad Boys II is aimed at fans of the film franchise who are willing to overlook significant technical and gameplay issues to experience an interactive version of the movie's world. The game might appeal to players who enjoy basic arcade style police action games and aren't expecting sophisticated mechanics or presentation. However, even dedicated fans of Will Smith and Martin Lawrence may struggle to find enjoyment in this poorly executed tie in. Those seeking a quality police action game would be better served by True Crime: Streets of LA or other contemporary titles in the genre.

Overview

Released in 2004 by Empire Interactive and developed by Blitz Games, Bad Boys II arrived on the Xbox well after the movie's theatrical run, a delay that makes its rushed quality even more perplexing. The game attempts to blend driving, shooting, and occasional on foot sections into a package that captures the essence of the film's action sequences. As a third person action game with vehicular elements, it positions itself as a mix between Grand Theft Auto and Max Payne, though it fails to match the quality of either. The game follows detectives Mike Lowrey and Marcus Burnett as they pursue drug dealers through Miami, loosely following the film's plot while adding original missions and scenarios.

Graphics and Presentation

Bad Boys II's visual presentation is notably weak, even by 2004 Xbox standards. Character models bear only passing resemblance to Will Smith and Martin Lawrence, with stiff animations and limited facial expressions that make them look more like action figures than their silver screen counterparts. Environmental textures are basic and repetitive, with Miami lacking the vibrancy and detail that made the movie's setting so appealing. The draw distance is particularly problematic during driving sections, with noticeable pop in of buildings and objects.

Cutscenes alternate between in engine sequences and compressed clips from the film, creating a jarring contrast that only serves to highlight the game's visual shortcomings. The occasional pre rendered cinematics show slightly more polish but still fall well below the standards set by contemporary Xbox titles. Vehicle models lack detail and suffer from poor damage modelling, undermining the impact of the numerous chase sequences.

Special effects are similarly underwhelming, with explosions and gunfire effects that feel dated and lack impact. The lighting system is basic, failing to capture the glossy, high contrast look that characterized Michael Bay's direction. Weather effects are minimal, and the day night cycle feels more like a simple filter than a dynamic system.

Sound and Music

The audio presentation represents one of the game's biggest disappointments. While the movie is known for its witty banter between Smith and Lawrence, the game features sound a likes who fail to capture the chemistry of the original actors. The dialogue writing is weak, with repetitive one liners that quickly become grating. Sound effects for weapons and vehicles are generic and lack impact, failing to convey the sense of power that should accompany the action sequences.

The musical score attempts to recreate the energy of the film's soundtrack with original compositions and generic licensed tracks. While some of the music is passable, it lacks the memorable quality of the movie's soundtrack. The mixing is problematic, with music, dialogue, and sound effects often competing for attention rather than complementing each other. Environmental audio is sparse, making Miami feel less alive than it should.

Gameplay Mechanics

The core gameplay is divided between driving and shooting sections, neither of which manages to be particularly engaging. Vehicle handling is loose and unrealistic, with cars feeling either too sluggish or artificially light. The physics system is basic, making collisions and stunts feel unsatisfying. Chase sequences, which should be exciting highlights, often devolve into frustrating exercises in wrestling with the poor controls.

On foot sections fare slightly better but still suffer from significant issues. The shooting mechanics are rudimentary, with auto aim doing most of the work and little skill required from the player. Cover mechanics are present but poorly implemented, with inconsistent detection of what constitutes viable cover. Enemy AI is predictable and often broken, with opponents either standing still or running directly into gunfire.

Mission structure is repetitive, typically involving either chasing a target by car or clearing an area of enemies on foot. While there are attempts at variety through different objectives and settings, the core gameplay loop remains largely unchanged throughout. The progression system is minimal, with no meaningful upgrades or improvements to look forward to as you advance through the campaign.

Story and Setting

The narrative loosely follows the plot of the film while adding original scenarios that feel disconnected from the source material. The story struggles to capture the humor and chemistry that made the movie entertaining, with poor dialogue and weak character development. Cut scenes attempt to replicate iconic moments from the film but lack the production values and performances to make them effective.

Miami serves as the backdrop but feels like a hollow imitation of the vibrant city seen in the movie. The environment lacks personality and detail, with generic buildings and empty streets failing to create a sense of place. Side activities and exploration opportunities are limited, making the open world elements feel superfluous rather than engaging.

Content and Value

The main campaign offers approximately 10-12 hours of content, though much of it feels padded through repetitive missions and backtracking. Additional modes are limited, with a basic free roam option and challenge missions that reuse existing content. The lack of multiplayer features further limits long term appeal, making it difficult to justify the original retail price of £39.99.

At current pre owned prices ranging from £5-10, the game might interest collectors or dedicated fans of movie tie in games. However, even at this reduced price point, the dated gameplay and technical issues make it hard to recommend when superior alternatives in the genre are available for similar costs.

Technical Performance

The game suffers from numerous technical issues on the Xbox hardware. Loading times are frequent and lengthy, breaking up the action and disrupting the pacing. Frame rate problems are common, particularly during driving sections or when multiple enemies are on screen. Screen tearing and texture pop in further detract from the experience.

The collision detection is notably poor, with vehicles and characters frequently clipping through objects or getting stuck in the environment. The game occasionally crashes during extended play sessions, though the auto save system helps mitigate potential progress loss. Draw distance limitations and pop in are particularly noticeable during high speed chases.

The Verdict

Bad Boys II represents one of the more disappointing movie licensed games on the Xbox, failing to capture what made the film entertaining while delivering subpar gameplay mechanics and dated presentation. While some allowances can be made for the challenges of movie tie in development, the game falls short even by those lower standards. The combination of poor controls, weak presentation, and repetitive gameplay makes it difficult to recommend to anyone but the most devoted fans of the franchise.

Pros

  • Some variety in mission types
  • Reasonable campaign length
  • Recognizable locations from the film
  • Includes actual movie clips

Cons

  • Poor controls and vehicle handling
  • Dated graphics and presentation
  • Weak voice acting and dialogue
  • Numerous technical issues

Final Score: 3/10

Bad Boys II fails both as a movie tie in and as a standalone action game, offering dated gameplay mechanics and poor presentation that would have felt subpar even at release. Even fans of the movie will struggle to find much enjoyment in this disappointing adaptation.

Review Stats
  • Time Played: 14 hours
  • Review Copy: Purchased at retail
  • Tested on: Original Xbox
  • PEGI Rating: 16
  • Current Pre Owned Price: £7.99
Technical Specifications
  • Resolution: 480p
  • Frame Rate: 30 fps (unstable)
  • Storage Required: 3.5 GB
  • Online Features: No
  • Number of Players: 1

By OGXbox Archive

Show comment form

Help Support The Website! Buy Me A Coffee

Buy me a coffee