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Release Date - PAL: Apr 29 2004
Platform: Microsoft Xbox
Game Type: Released
Max Players: 1
Genre: Shooter
Developers: Human Head Studios
Publishers: Atari
Cooperative: No
PEGI: 16

Dead Man's Hand Game Overview

Dead Man's Hand transports players to the supernatural frontier of 1880s America, where former bounty hunter Mason Blackwood returns from death with mystical powers bound to an ancient medallion. After being betrayed and murdered during a poker game while holding the infamous dead man's hand of aces and eights, Blackwood exists in a state between life and death. Players must master his unique abilities to sense death, communicate with spirits, and temporarily possess the weak minded while hunting down The Soulless Seven, a gang of outlaws granted dark powers by a malevolent entity known as The Hollow Man. The game combines traditional Western gunslinging with supernatural elements as players traverse frontier towns overrun by controlled animals, invisible threats, undead soldiers, and mind controlled civilians. With upgradeable spectral weapons, a companion system featuring the skilled huntress Isabel, and moral choices that affect Blackwood's humanity, this atmospheric first person shooter challenges players to balance vengeance with redemption as they prevent The Hollow Man from fully manifesting in the mortal realm.

Dead Man's Hand

In the unforgiving dust of the American frontier, where law bends to the will of the fastest gun, a legend rides through whispered tales across saloons and settlements. This legend concerns a former bounty hunter known only as Mason Blackwood, a man whose reputation preceded him like a shadow at dusk. The year is 1880, and the West remains wild and untamed, a canvas painted with blood and gold. Blackwood had hung up his guns after a job gone catastrophically wrong resulted in the death of his younger brother, the sole family he had left in this cruel world. That fateful day haunted his dreams, turning him to the numbing embrace of whiskey and cards in the frontier town of Redemption Creek. He found an unexpected talent for poker, earning enough to sustain his purposeless existence, until one fateful night when he was invited to a high stakes game hosted by the notorious outlaw Jacob Reeves. Unbeknownst to Blackwood, Reeves recognised him as the bounty hunter who had killed his cousin years prior. The game was a trap, and as Blackwood revealed his winning hand, a dead man's hand of aces and eights, Reeves and his men drew their weapons. Bullets tore through Blackwood's chest, and as darkness claimed him, he heard a mysterious voice offer him a second chance at life, but at a terrible cost. His soul would be bound to vengeance, unable to rest until those who wronged him paid the ultimate price.

The Supernatural Covenant

Upon awakening, Blackwood discovered an ancient medallion fused to his chest over his heart, pulsing with an unearthly glow whenever danger approached. The voice belonged to a mysterious Native American shaman named Walks With Spirits, who explained that Blackwood now existed between worlds, neither fully alive nor dead. The medallion had bound his soul to the mortal plane, granting him supernatural abilities but also tethering him to a dark purpose. He could sense the proximity of death, see the invisible trails of those who had recently killed, and commune with the restless spirits of the murdered. These gifts came with limitations and costs; he could not venture far from places where blood had been spilled, and each time he used his powers, the medallion burned deeper into his flesh, slowly consuming what remained of his humanity. Walks With Spirits revealed that Reeves had made a pact with a malevolent entity known as The Hollow Man, a being that fed on chaos and bloodshed, granting its followers protection from death and extraordinary abilities in exchange for spreading carnage across the frontier. Reeves and his gang, now calling themselves The Soulless Seven, were on a mission to locate and desecrate ancient tribal burial grounds, performing rituals that would strengthen The Hollow Man's influence in the mortal world. Each of the seven had received a dark gift: invisibility, superhuman strength, control over animals, immunity to bullets, the ability to inspire madness, the power to raise the recently dead as thralls, and in Reeves' case, the ability to steal the skills and memories of those he killed.

The Ghostly Trail

Armed with his newfound abilities and driven by both revenge and a reluctant sense of duty to prevent further supernatural chaos, Blackwood began tracking The Soulless Seven across the frontier. His first destination was the mining town of Gallow's Deep, where reports of miners turning on each other in murderous frenzies suggested the presence of Ezekiel Cross, the Soulless member who could inspire madness. The town was nearly deserted when Blackwood arrived, the streets littered with bodies of those who had killed one another in inexplicable fits of violence. The few survivors huddled in the church, terrified and suspicious of outsiders. Using his ability to see death trails, Blackwood followed the twisted, sickly green path of Cross's influence to an abandoned mine shaft. Inside, he found not only Cross but also dozens of possessed miners, their eyes clouded with supernatural rage. This first confrontation taught Blackwood the true extent of his abilities; when mortally wounded by a miner's pickaxe, he discovered he could temporarily leave his body as a vengeful spirit, possessing the bodies of the weak minded for short periods. After a harrowing battle, Blackwood cornered Cross and learned that the next ritual was planned for the frontier settlement of Widow's Peak. Before dying, Cross warned that The Hollow Man was aware of Blackwood's resurrection and had marked him as its next vessel, believing his position between life and death made him an ideal host for its full manifestation in the mortal world. This revelation added urgency to Blackwood's quest; he was not merely seeking revenge but racing against time to prevent his own corruption.

The Cursed Township

Widow's Peak presented new challenges as Blackwood confronted Samuel Thorne, the Soulless member who could control animals and insects. The once thriving cattle town had become a nightmare, overrun by unnaturally aggressive wolves, rabid bears, and swarms of venomous spiders that attacked on Thorne's command. Residents lived in constant terror, many having succumbed to attacks or fled, leaving their possessions behind. Here, Blackwood met Isabel Reyes, a skilled huntress whose entire family had been killed by Thorne's animal servants. Initially distrustful of Blackwood's supernatural nature, Isabel reluctantly joined forces with him after witnessing him survive what should have been fatal wounds. Together they devised traps using Blackwood's ability to sense impending death to predict where the next animal attacks would occur. During their hunt for Thorne, Blackwood discovered he could temporarily bind restless spirits to his guns, imbuing his bullets with elements like fire, lightning, or soul draining properties depending on the nature of the spirit. This newfound ability proved crucial in their confrontation with Thorne, who had transformed himself into a grotesque hybrid of man and beast, his body partially merged with the animals he controlled. After defeating Thorne, Blackwood absorbed a fragment of his power through the medallion, gaining limited ability to calm or influence animals himself. Isabel, impressed by Blackwood's commitment to stopping The Soulless Seven despite his cursed existence, decided to continue the journey with him, providing human insight and connections that the increasingly otherworldly Blackwood was beginning to lose touch with.

The Phantom Railroad

Following the trail of The Soulless Seven led Blackwood and Isabel to Devil's Crossing, a crucial railway junction connecting the frontier to the eastern states. Here, Victor Drake, the Soulless member with the power of invisibility, had seized control of the railroad, using phantom trains that appeared from nowhere to deliver death and disappear countless innocents. The station master's logs reported trains arriving and departing at impossible times, carrying no registered cargo yet weighed down with something unseen. Blackwood's death sense revealed the horrifying truth; the phantom trains carried souls harvested from across the frontier, bound for a destination where The Hollow Man could feed upon their essence. Drake had established a network of corrupted railway workers who marked certain passengers for collection, placing invisible sigils on their tickets that doomed them to vanish during their journey. The search for Drake proved exceptionally difficult due to his invisibility, forcing Blackwood to rely on his supernatural senses rather than his eyes. He developed the ability to perceive the world through the lens of death itself, seeing living beings as bright flames while the invisible Drake appeared as a void, a walking absence in the fabric of reality. The confrontation took place aboard one of the phantom trains as it travelled through a mountain pass, the battle moving from car to car while innocent souls trapped within spectral cages begged for release. After defeating Drake, Blackwood and Isabel freed the captured spirits, earning Blackwood the gratitude of the dead, some of whom chose to linger as allies, offering information gathered from the spirit world about the remaining Soulless Seven's whereabouts.

The Corrupted Stronghold

The information provided by the grateful spirits directed Blackwood and Isabel to Salvation's End, a frontier fort that had been transformed into the stronghold of Marcus Stone, the Soulless member immune to bullets, and his army of resurrected soldiers. Once a military outpost meant to protect settlers, the fort had become a place of nightmares, surrounded by crucified bodies that served as both warning and fuel for Stone's necromantic powers. The land around the fort was blighted, vegetation withered and water sources tainted with a supernatural poison that transformed those who drank it into mindless thralls. Blackwood's immunity to death made him resistant to the poison, but Isabel fell ill after an ambush forced them to seek shelter in a contaminated cave. Desperate to save his companion, Blackwood performed a dangerous ritual Walks With Spirits had taught him, temporarily transferring a portion of his own suspended mortality to Isabel. This act forged a blood bond between them, allowing Isabel to share in some of his supernatural resilience but also linking their fates; if one suffered, both would feel the pain. The assault on the fort revealed the full extent of Stone's forces; hundreds of fallen soldiers and settlers raised as undead defenders, their bodies held together by dark magic and their souls trapped in eternal torment. Unable to harm Stone with conventional weapons due to his immunity to bullets, Blackwood was forced to forge a special weapon using metal from the medallion itself, creating a blade that could sever the connection between The Hollow Man and its servants. The battle left Blackwood severely weakened, the sacrifice of medallion material diminishing his own supernatural abilities, yet bringing him one step closer to breaking the curse entirely.

The Final Confrontation

The penultimate confrontation brought Blackwood and Isabel to Diablo Canyon, where Jacob Reeves and his remaining lieutenant, the supernaturally strong Benjamin Wade, were conducting the final ritual to fully manifest The Hollow Man into the mortal realm. The canyon walls were carved with ancient symbols corrupted for dark purpose, and at its centre stood an obsidian altar surrounded by the remains of countless sacrifices. Arriving during the solar eclipse that would power the ritual, Blackwood found his powers greatly diminished in the presence of such concentrated darkness. Wade confronted them at the canyon entrance, his enhanced strength allowing him to trigger rockslides and reshape the terrain itself. During this battle, Isabel demonstrated the unexpected side effect of her blood bond with Blackwood; she had developed her own death sense and could now see and communicate with the spirits that had become Blackwood's allies. Working together, they defeated Wade, but not before he mortally wounded Isabel. With her life fading, Blackwood made the ultimate sacrifice, relinquishing a significant portion of his suspended mortality to save her, knowing this would leave him vulnerable in the coming confrontation with Reeves. When Blackwood finally reached the altar, he found Reeves transformed, having absorbed enough power to become a vessel for The Hollow Man. The ensuing battle transcended the physical realm, shifting between the world of the living and the shadowy domain of spirits. Reeves revealed that he and Blackwood were connected by more than vengeance; they were distant relatives, their bloodline particularly susceptible to spiritual influence, whether benevolent or malevolent. This connection explained why both had been chosen as vessels by opposing supernatural forces.

Legacy and Impact

The final battle between Blackwood and the Hollow Man possessed Reeves tore rifts between dimensions, creating a spectacular supernatural storm visible for hundreds of miles across the frontier. As settlements watched lightning of impossible colours strike upward from Diablo Canyon, few understood they were witnessing a pivotal moment that would shape the region's destiny. The confrontation concluded with Blackwood using the remains of his medallion to trap The Hollow Man between realms, neither banishing it completely nor allowing its full manifestation. This act required Blackwood to serve as a living prison, eternally vigilant against the entity's attempts to escape. In the aftermath, Isabel became the guardian of the physical world while Blackwood watched from the threshold between life and death, appearing occasionally as a spectral protector when supernatural threats emerged in the developing West. Stories of the ghostly rider spread throughout frontier settlements, evolving into legend as the West gradually transformed from wild territory to civilised states. Some claimed to see him during moments of great injustice or when innocent blood was spilled, a phantom enforcer of frontier justice. Others left offerings at crossroads and unmarked graves, seeking his intervention against impossible odds. The medallion fragments, scattered during the final battle, became objects of power sought by both protectors and those with darker ambitions. Isabel established a secret society dedicated to containing supernatural threats, its members recognising each other by carrying a playing card from the dead man's hand, a reminder of where the legend began and the price of allowing darkness to spread unchecked across the land that would define a nation's character for generations to come.

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